#pragma once

class SoundMakerImpl;

class SoundMaker
{
	bool m_bValid;
	SoundMakerImpl * m_pImpl;
public:
	SoundMaker(void);
	~SoundMaker(void);

	void CreateImpl();
	void ReleaseImpl();

	void Test();
	void TestFname(const CString & strFname);
};
